torsdag den 19. november 2009

Case 8 collect, avoid and fast!

Case 8 was about creating something that the player would collect from the ground. in this case him being a cleaner, it would be garbage.

he needs to collect 5 before he wins. and his progress is shown on screen.

Also areas or objects which would be dangerous for the player. which would decrease his life, was also expected. therefore i created some zombie slime areas which also make him lose a life.

but the player dont have forever to do this, he is pushed by the clock, which counts down.


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