søndag den 29. november 2009

Case 10 - Startscreen and replayability

Case 10 was about creating the welcoming screen and and win/lose screen.
i have created all 3, and the win/lose screen shows wether you or lose. but i havent figured out how to make the start screen show in the beginning and start the game by clicking a button. and i have problems inplementing the "reset" function. so when you lose or win you dont have the option to play again since the game actually just continues on in the background.

Case 9 - Sound

Case 9 was about adding sound to the game. so i added a jumping sound and a background music to add to the feel of the game. This part was not very hard to do, maybe one ofthe easierer things to do code wise.

torsdag den 19. november 2009

Case 8 collect, avoid and fast!

Case 8 was about creating something that the player would collect from the ground. in this case him being a cleaner, it would be garbage.

he needs to collect 5 before he wins. and his progress is shown on screen.

Also areas or objects which would be dangerous for the player. which would decrease his life, was also expected. therefore i created some zombie slime areas which also make him lose a life.

but the player dont have forever to do this, he is pushed by the clock, which counts down.


Case 7. Make the enemy Aggresive

Case 7 was about making the enemy aggresive. The Zombie now follows the cleaner in both directions. everytime the zombie hits the cleaner he loses a life and has a total of 3 lives.

which is shown on screen.

mandag den 26. oktober 2009

Case - 6 Concept and Level Development

Case 6 was about designing the environment and create some enemies or other characters in the game. I created the first level, (and maybe the last, depending on wether there will be any more games) and th e first sketch on a character.


torsdag den 22. oktober 2009

Case 5 - Jumping and Gravity

This time around we needed to Make the character jump by pressing the "up" key and that implies something we call gravity. It was as little hard to get to work. I kinda understood the principle and structure i needed in my code but for some reason, Flash's logic is different than mine :)

I got alot of help and insight on this case, though i understand why my code works now, but i can still encounter problems and errors which i just can't understand. But a little try and error have never hurt nobody :P

The gravity does not only deaccelerate the character on the way up and accelerate on the way down. but also constant checks wether he is touching the ground, which allows him to not fall through it. This way he follows the ground surface even if the ground is curvy.

tirsdag den 13. oktober 2009

Case3 -> Case 4

Apparantly By solving case 3 i also solved case 4. I misunderstood the assigment a little.

fredag den 25. september 2009

Case 3 - Coding Animation

Case 3 was about making the character move by the use of code. We got the animations but now we need to make the animation play when pressing a button.

my character can move to the left and right and have a resting state in the direction he was facing last. A Little hard to demonstrate on this blog since it wont allow the .swf file

He cant move beyond the grey block either.

lørdag den 19. september 2009

Character Design Updated - Added Animation


Case 2 was about adding a running, resting and jumping animation to the character. The animation is done by using tweens and in some cases frame by frame. The main part of the character is animated simply moving, rotating and a little bit of scaling of the movie clips. Only the feet changes movie clip, which i tought was necessary in making the animation just a little believable :)

One of the things i quickly realised was that when the animation was to change to another animation, the feet, hands, head etc needed to be in a position where the next animation could start, so the transition would be smooth. had to do most of it over because i isolated the animation without thinking about the flow of movement in that respect.

The animation have turned into 5 different movie clips: walk, rest, jump up, fall down and land.



I have changed the design to make it more charming and cartoony and i think it have turned out great. The character is also more fun to look at, plus its a little easier to animate than the previous chunky design. Using the bone tool would have made it easier but i think i have come up with a result.

mandag den 14. september 2009

End of Case 1 -> Cemetery Cleanup

The game i have ended up with is called Cemetery Cleanup.

I'ts about an average "cleaner" who has the awesome job to clean the cemetery.
People tend to look at this cemetery as one big dumbster, so it's quite messy!
This could be an relative easy job to handle, though the main character is not so lucky.
the cemetery is inhabited with ghost and other workings of the dead which he has to avoid at the
same time.

The Design of the character was also made with the presumption that it could easily be animated in flash. Thats why his limps is divided so clearly.

I am working on another Design of the character right now, which is funnier and easier to animate ( at least that how i see it )

Flash Game Case 1

Case 1

We got the assigment to create a game concept in the platform genre. And create the main character for the game. The game is to be made using the Software tool Flash.